Unity mobile games end to end — mechanics, physics, monetization, App Store launch.
Mobile-first profiling and optimization. Draw call reduction, GPU/CPU bottleneck analysis, and memory management for store-ready performance.
Mobile-first optimization. Studio-tested. Team-ready. Built from hands-on experience leading technical and creative teams at a professional studio — covering Unity Tech Lead, Art Lead, and Art Director roles. This service brings that institutional knowledge directly to your team, whether you need a one-time audit or ongoing embedded support.
Mobile-first profiling and optimization for Unity projects — draw call reduction, GPU/CPU bottleneck analysis, batching strategies, LOD pipelines, shader optimization, and memory management. Targeted at shippable, store-ready performance budgets.
Embedded or advisory tech lead support for mid-size teams navigating production scaling, tooling decisions, rendering architecture, or platform-specific constraints (iOS/Android).
Structured training sessions tailored to your team's current level — from Unity profiler fundamentals to advanced mobile rendering techniques. Delivered remotely or on-site.
Bridging gap between art direction and technical constraints — asset optimization, PBR workflows, texture atlasing, rig and animation budgets. Informed by Art Lead and Art Director experience.
Full-stack platforms with Next.js + Supabase. Auth, feeds, payments, real-time.
Embedding AI into real products. Claude API, LLM features, image-to-3D pipelines.
UI design, 3D modeling, photogrammetry, PBR texture generation for real-time engines.
Gaming community platforms — profiles, VIP subscriptions, admin panels, MMORPG ecosystems.
macOS desktop apps, CLI tools, automation. Python + Xcode workflow on Apple Silicon.